![]() –FileExtension: Sets the File Extension for the compiled files. –ProjectLocation: Sets the location of the project. ![]() –SDKLocation: Sets the location of the SDK. nwjsCookToolCLI –SDKLocation “” –ProjectLocation “” To compile the project quickly with command line arguments: nwjsCookToolCLI.exe –SDKLocation “” –ProjectLocation “” So, if you compiled the game with SDK Version 0.30.4 (for example) on Windows, you can only use the code with Standard Version 0.30.4 on Windows. In a few minutes, you can upload the game to the public.ĭo note: once you compile it, you can only use the same version of nwjs for the same operating system. After that, it’s pretty simple: Tell the tool where the nwjc.exe file is (RPG Maker MV has the SDK as well, which includes nwjc, but you can download a different version from ) and the project you want to compile. I’ve included the replacement code you need to apply to your project (after deploying it, of course). How do I use it?įirst of, you’ll need to do a few modifications to the project. ![]() ![]() The tool also packages the code (and the assets) on an archive that Nw.js can read. The compiler creates binary versions of the files, ensuring the protection of the source code. This tool automates the compilation of JavaScript files with NW.js’ compiler. ![]()
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